When I started using GM8, it cost just $20, later $35 for the full version, but there was a free edition also, which lacked certain features but was still useful for students and hobbyists. Looking back at GMS1.x, YoYoGames delivered a great, but not perfect, product, introduced many new features, and made the product worth the price hike. And for all the improvements introduced to the product, there are numerous usability issues with the new IDE, some minor, some major. Brilliant.īut the stability problems and project corruption problems that I’ve had with GMS2 make it too unreliable for everyday use. Just import your GMS1 project into GMS2, and it would handle any obsolete code by generating conversion scripts, and for most projects, they worked without any further work needed. Project conversion was a dream, it worked beautifully. Transitioning from GMS1 to GMS2 was supposed to be easy. No matter when they end-of-life GMS1, there will be complaints, but two years is far too soon. Businesses expect long-term support, plain and simple. Supporting a “professional” tool for only two years after a new version is released is not good enough. When YYG released GameMaker Studio, they continued to support their old product, GameMaker 8, for about six years. With GMS2 out for almost two yers, it’s time, right? YoYoGames released GameMaker Studio today, the last planned release for the 1.x branch. Why arguing about Link’s gender is dumb, and why it’s important.“Null Room” hidden in Superman (Atari, 1979).video games, programming, the internet, and stuff
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